In celebration of the new AC: Valhalla! I managed to finish this new character and bring him to realtime! This was a sculpt I did a few months ago and wasn't able to bring him all the way because of my schedule. I have had the great opportunity to wrap him up and push a lot of the workflows I knew to a new level. This biggest goal was to achieve quality within the constraints of realtime while creating something I feel really passionate about.
Polycount: 90,806
Tricount: 180,117
Texture Maps: 6 x 4096 texture set
Based off the concept of Petros Stefanidis
https://www.artstation.com/petros-stefanidis
https://www.instagram.com/petros_stefanidis/
Head Turnaround
Head Turnaround Wireframe
Realtime/game ready turn around render
Realtime/game ready turn around render