So, over this year, I have a ton of work to create and publish, but I am super happy to share that Link is complete for my "Project Legend".
Here is a look at his final character model :)
Hello again!
I've been working on a ton of things this year, and on that roadmap, I'm doing a few complete art direction projects. This is where I am designing my own theoretical IP's or adapting existing ones with a new spin!
Currently, I am working through what I call "Project Z", which is an adaptation of The Legend of Zelda meeting The Witcher. In this world, Link is a rough adventurer, and Hyrule is in ruins. Ganon is Link's companion through this dark version of Hyrule, and they are on a quest to save Zelda and the land of Hyrule.
On the other side, I am still working on my own game during most of the day! :)
Hey everyone,
At the end of 2024, I was hit with some pretty rough news. I was laid off from an awesome studio and stopped working on one of my favorite franchises, Halo!
It was a kick in the teeth, but I wasn't surprised, given the state of our industry and the tidal wave of layoffs. I left my team, packed up my stuff, and took a few weeks off to clear my head and figure out what is next.
I thought that position would be my forever job, and overall felt disenfranchised with my career. Over the course of 10 years, I focused all my passion into creating projects for specific jobs, and it started to take its toll. I couldn't fathom creating something new over a few days to apply for the few senior jobs that were open.
Around November, I decided to lay out a roadmap for 2025 that included a few different key goals.
1. Create my own game and be a solo dev.
2. Do a complete overhaul of my portfolio.
3. Go back to my roots of art, no more chasing jobs.
So, from there, I decided to set out on becoming a solo dev after working in AAA, a pretty common story. I got lucky and ended up getting a job at Meta that same week!
Starting at Meta was pretty amazing, and I can't say much about the work that I do, but most importantly, it pays the bills, so I can keep working on my game and pushing my portfolio. I had a battle plan, which consisted of having multiple pots going at all times. It's exhausting at times to balance everything, but it's working, and I will come out of this year with a ton of new art and hopefully a finished game!
Here is one of my concepts from last year.
Hey everyone,
This is my first blog post on here. Overall, I want to share my ideas, drawings, and anything I find interesting.
A little bit about me.
I'm an Art Director in the game industry and have worked in games for about 10 years now. wow!
I grew up in a small farm town and played games religiously between visiting my families farm and spending time doing stupid stuff around now with my friends. As I grew up, I matured faster than my peers and became very observant of not only my surroundings but also people's reactions. I loved seeing how people experience things and how emotions can be triggered by certain artworks, songs or films.
As I got older, I became more focused on art as a bit of an escape, but I was also playing way too much World of Warcraft. Once I got close to graduating from high school, I chose to spend my final year completely focused on art and wanted to become a concept artist but I ended up switching midway through my program to learn 3D and ended up stepping into the industry as a 3D generalist.
As I have gone through the industry, I have always chased jobs and focused on creating portfolio pieces for getting a particular job. This resulted in me losing a sense of value in my art and who I am as an artist. It was pretty destructive to my self-confidence.
Now that I am an Art Director, I have some breathing room to return to my roots and focus on why I chose this path originally.