2025 - It will be different

General / 24 April 2025

Hey everyone,

At the end of 2024, I was hit with some pretty rough news. I was laid off from an awesome studio and stopped working on one of my favorite franchises, Halo! 

It was a kick in the teeth, but I wasn't surprised, given the state of our industry and the tidal wave of layoffs. I left my team, packed up my stuff, and took a few weeks off to clear my head and figure out what is next. 

I thought that position would be my forever job, and overall felt disenfranchised with my career. Over the course of 10 years, I focused all my passion into creating projects for specific jobs, and it started to take its toll. I couldn't fathom creating something new over a few days to apply for the few senior jobs that were open. 

Around November, I decided to lay out a roadmap for 2025 that included a few different key goals. 

1. Create my own game and be a solo dev.
2. Do a complete overhaul of my portfolio.
3. Go back to my roots of art, no more chasing jobs.

So, from there, I decided to set out on becoming a solo dev after working in AAA, a pretty common story. I got lucky and ended up getting a job at Meta that same week! 

Starting at Meta was pretty amazing, and I can't say much about the work that I do, but most importantly, it pays the bills, so I can keep working on my game and pushing my portfolio. I had a battle plan, which consisted of having multiple pots going at all times. It's exhausting at times to balance everything, but it's working, and I will come out of this year with a ton of new art and hopefully a finished game! 

Here is one of my concepts from last year.