Brendon Bauman
Brendon Bauman
Art Director
Ottawa, Canada

Summary

Art Director & Indie Game Developer

"Always Be Creating - Samwise Didier"

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Skills

Art DirectionEnvironment DesignCreature DesignWorld Building

Software proficiency

Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush

Productions

    • Video Game
      Halo Infinite Season 5: Reckoning
    • Year
      2023
    • Role
      Art Director
    • Company
      Skybox Labs
    • Video Game
      Halo Infinite Season 4: Infection
    • Year
      2023
    • Role
      Art Director
    • Company
      Skybox Labs
    • Video Game
      Halo Infinite Season 3: Echoes Within
    • Year
      2023
    • Role
      Art Director
    • Company
      Skybox Labs
    • Video Game
      Halo Infinite Winter Update
    • Year
      2022
    • Role
      Art Director
    • Company
      Skybox Labs
    • Video Game
      Halo Infinite Season 2: Lone Wolves
    • Year
      2022
    • Role
      Art Director
    • Company
      Skybox Labs
    • Video Game
      Halo Infinite
    • Year
      2021
    • Role
      Art Director
    • Company
      Skybox Labs
    • Video Game
      Rainbow Six: Siege - Demon Veil
    • Year
      2022
    • Role
      Team Lead
    • Company
      Ubisoft
    • Video Game
      Rainbow Six: Siege - High Calibre
    • Year
      2021
    • Role
      Team Lead
    • Company
      Ubisoft
    • Video Game
      Rainbow Six: Siege - Crystal Guard
    • Year
      2021
    • Role
      Team Lead
    • Company
      Ubisoft
    • Video Game
      Rainbow Six: Siege
    • Year
      2014
    • Role
      Team Lead
    • Company
      Ubisoft
    • Video Game
      Rainbow Six: Extraction
    • Year
      2021
    • Role
      Senior 3D Character Artist & Generalist
    • Company
      Ubisoft
    • Mobile Game
      Hot Wheels Unlimited
    • Year
      2020
    • Role
      Art Director
    • Company
      Budge Studios
    • Video Game
      Bendy and the Dark Revival
    • Year
      2019
    • Role
      Art Director & 3D Lead
    • Company
      Kindly Beast
    • Video Game
      Showdown Bandit
    • Year
      2019
    • Role
      Lead 3D Artist
    • Company
      Kindly Beast
    • Video Game
      VW Pikes Peak AR Challenge
    • Year
      2019
    • Role
      Art Direction & Lead 3D Artist
    • Company
      Globacore Inc
    • Video Game
      Honda Hockey VR
    • Year
      2019
    • Role
      Art Direction & Lead 3D Artist
    • Company
      Globacore Inc
    • Video Game
      Acura Grand Prix VR
    • Year
      2019
    • Role
      Art Direction & Lead 3D Artist
    • Company
      Globacore Inc
    • Video Game
      OSRAM CES
    • Year
      2019
    • Role
      3D Environment Artist
    • Company
      Globacore Inc
    • Mobile Game
      Fiesta Insurance and Tax game
    • Year
      2018
    • Role
      Art Direction & Lead 3D Artist
    • Company
      Globacore Inc
    • Video Game
      GC FreeRoam
    • Year
      2018
    • Role
      Art Direction & Lead 3D Artist
    • Company
      Globacore Inc
    • Video Game
      Raptors VR
    • Year
      2017
    • Role
      Art Direction & Lead 3D Artist
    • Company
      Globacore Inc
    • Video Game
      IEEE UNIVRSE
    • Year
      2017
    • Role
      Art Direction & Lead 3D Artist
    • Company
      Globacore Inc
    • Video Game
      Arris Pit Crew VR
    • Year
      2017
    • Role
      Art Direction & 3D artist
    • Company
      Globacore Inc
    • Video Game
      Volkswagen 4Motion VR
    • Year
      2017
    • Role
      Art Direction & 3D artist
    • Company
      Globacore Inc
    • Video Game
      Lexus 4 Player VR Racing
    • Year
      2017
    • Role
      3D Artist
    • Company
      Globacore Inc
    • Video Game
      Toyota's Tomorrow's Future VR Racing
    • Year
      2016
    • Role
      3D Artist
    • Company
      Globacore Inc
    • TV Production
      Murdoch Mysteries Season 10
    • Year
      2017
    • Role
      Compositor
    • Company
      CityFx Inc
    • TV Production
      Shadowhunters Season 1
    • Year
      2016
    • Role
      Compositor
    • Company
      CityFx Inc
    • Movie
      Turtle Power: The Definitive History of the Teenage Mutant Ninja Turtles
    • Year
      2014
    • Role
      Concept Artist
    • Company
      FauxPop Media

Experience

  • Art Lead at Meta
    Remote, AS
    September 2024 - Present

    Currently working on XR Prototyping at Meta

  • Founder at North Peak Entertainment
    Ottawa, CA
    November 2024 - Present

    North Peak Entertainment is a small indie studio located in Ottawa, Canada that strives to create new narrative experiences that bring art, design, and storytelling into a unique package.

  • Art Director at SkyBox Labs
    Vancouver
    February 2022 - September 2024

    At Skybox Labs, I was an Art Director currently managing multiple IP projects and Co-Dev projects. My day-to-day consists of growing and evolving our art department and guiding artists. I also focus on cultivating relationships with future Co-Dev teams and developing our internal IPs.

    While Art Director on Halo Infinite I focused on establishing co-development with 343 Industries. My duties also include focusing on department growth and ensuring all artists and designers are fulfilled and growing in their career paths while balancing their workloads and deadlines to ensure we deliver a new level of quality for the Halo universe.

    Art Director - Halo Infinite

    Art Director - Multiple Internal IP teams

    Art Director - Co-Dev

  • Team Lead at Ubisoft Montreal
    Montreal, Canada
    August 2021 - February 2022

    at Ubisoft, I was responsible for managing the character art production team where we work on all current and future RB6 Operatives. My responsibilities ranged from training and mentoring employees to ensure every artist and designer is working at their best potential and ensure the best career progression.

    On a daily basis, my responsibilities consisted of communicating with all departments to address bugs, art reviews, timelines, budgets, implementation, and performance of final assets, to ensure the vision and quality of the game is fulfilled.

  • Professor at Humber College
    Canada
    December 2021 - Present

    As a Professor at Humber College, I teach many branches of Game Development for Art. My classes teach students how to build competitive portfolios and a professional understanding of creating games from concept to shipping a title.

    - Game Production management and planning

    - Art DCC workflows

    - Unreal & Unity technical art

    - Visual shaders and particle simulations

    - Lighting and VFX

    - Optimization and technical analysis

  • Senior Character Artist at Ubisoft Montreal
    Montreal, Canada
    June 2020 - August 2021

    At Ubisoft Montreal, I am responsible for producing AAA characters while also supporting the environment team in asset development. My responsibilities on a daily basis consist of creating AAA characters, environment assets, and marketing material for future titles. I work with Art Directors and Managers to help improve production and mentor other artists so the team produces consistent visuals.

    - 2D concepting

    - 2D illustration for brand and marketing

    - 3D character modeling

    - 3D modeling and design for gameplay elements

    - 3D texturing for assets

  • Art Lead/Art Director at Budge Studios
    Montreal, Canada
    December 2019 - June 2020

    At Budge Studios I was responsible for managing the production team where we work across multiple projects simultaneously. My responsibilities On a daily basis my responsibilities consist of communicating with all departments to address bugs, reviews, timelines, budgets, implementation, and performance of final assets, to ensure the vision and quality of the game are fulfilled. This includes finding new technologies and workflows that can improve the production and daily productivity of my peers. I also participated in training and mentoring employees to ensure every artist is working at their best potential and ensure the best career progression depending on their aspirations.

    Responsibilities:

    - Directing 3D & 2D production

    - Directing Animation production

    - Directing Cutscenes and Cinematics

    - 2D concepting

    - 2D illustration for brand and marketing

    - 2D asset implementation for games

    - 3D modeling and design for gameplay elements

    - 3D texturing for assets

  • Art Director at Kindly Beast
    Ottawa, Canada
    May 2019 - October 2019

    As the Art Director and 3D Lead at Kindly Beast, I am responsible for managing and directing the entire Art Department and production of multiple titles while also developing and integrating our 3D workflows and production standards. My responsibilities range from training and mentoring employees to ensure every artist and designer is working at their best potential and to provide the best career progression. While managing the production of multiple titles at Kindly Beast, my daily responsibilities consist of communicating with all departments to address bugs, reviews, timelines, budgets, and implementation of final assets, to ensure the vision and quality of the game is fulfilled.

    Responsibilities:

    - Directing 3D & 2D production

    - Directing Animation production

    - Directing Cutscenes and Cinematics

    - 2D concepting

    - 2D illustration for brand and marketing

    - 2D asset implementation for games

    - 3D modeling and design for gameplay elements

    - 3D texturing for assets

  • Lead 3D Artist at KIndly Beast
    Ottawa, Canada
    January 2019 - October 2019

    As the Art Director and 3D Lead at Kindly Beast I am responsible for managing and directing the entire Art department and production of multiple titles while also developing and intergrating our 3D workflows and production standard. My responsibilites range from training and mentoring employees to ensure every artist and designer is working at their best potential and ensure the best career progression. While managing the production of multiple titles at Kindly Beast my daily responsibilites consist of communicating with all departments to address bugs, reviews, timelines, budgets and implementation of final assets, to ensure the vision and quality of the game is fullfilled.

  • Professor at Humber College
    Toronto, Canada
    December 2016 - February 2019

    As a Professor at Humber College, I have been teaching students advanced techniques on how to build characters and environments to industry standard in a wide variety of classes including character modeling, texturing, and rigging. I also teach how to use industry programs such as ZBrush, 3DS Max, Maya, Substance Painter, and Substance Designer. While at Humber College, I have also helped restructure the course curriculum to be up to date with the industry’s ever changing environment.

  • 3D + Character Artist at Globacore Inc
    Toronto, Canada
    September 2016 - February 2019

    As a 3D Artist, I am responsible for both environment and character production on various projects at Globacore Inc. I also had the opportunity to take leadership over production of 3D assets, characters as well as environments where I helped design level layout, art style and player experience. My daily tasks consist of

    optimizing or authoring our own assets for real time production, conceptualizing any 3D and physical props for motion tracking, texturing and lighting scenes and assets for production as well as research and develop new avenues of virtual reality and mobile games.

  • 3D Generalist & Compositor at CityFx Inc.
    St. Catherines, Canada
    December 2015 - September 2016

    I was the 3D Artist and VFX Artist and was responsible for creating visual effects for multiple shows such as Shadow Hunters and Murdoch Mysteries. My responsibilities included creating 3D assets and room layouts from architectural drawings, lighting scenes and texturing assets and unwrapping assets for the lead artist as well as creating particle simulations or effect shots in 3DS Max and Maya, then importing those clean plates into Nuke for compositing.