Some weekend sketching

General / 24 March 2024

Some sketching this weekend.


Updated my portrait project!

General / 22 March 2024

I updated my portrait project with a few new lighting scenarios and videos of the scene in Blender. 

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Updating a previous piece

General / 07 November 2022
An update to one of my previous pieces, I have been learning from some colleagues about more realistic digital painting and concept art production in order to speed up my process by also achieving a better sense of quality and visual storytelling.

I am really happy with how this has turned out compared to its original and learned a lot in regard to balancing detail.




Side project ''Paladin'' #2

General / 13 November 2021

Update of the Paladin in Unity



New character is in the works!

General / 19 March 2021

New character is in the works to grow and refresh on armor creation and pushing visually what real-time can do! stay tuned!


Are you challenging me?

General / 15 December 2020

A fun lunchtime character design of Matthew Lillard as Shaggy.


New environment assets Ive been working on!

General / 16 September 2020










Sneak Peek at my latest realtime project.

General / 05 June 2020



Happy New Year!

General / 07 January 2020

Happy New Year everyone!


  

Cliffs and Rocks

General / 16 December 2019

Final layout of my package.

I created this package for anyone to dive in and start creating AAA quality environments, I will also be developing more kits as I find the time. So far this has been a blast and I loved the process of finding reference, sculpting, baking and texturing. Today I finally created the LOD system for this so it has better optimization through out any environment.

Each asset is also hooked up with 4096x4096 texture sets using the standard PBR/MetallicSmoothness workflow.