Assassin's Creed Ragnarok (Realtime)

In celebration of the new AC: Valhalla! I managed to finish this new character and bring him to realtime! This was a sculpt I did a few months ago and wasn't able to bring him all the way because of my schedule. I have had the great opportunity to wrap him up and push a lot of the workflows I knew to a new level. This biggest goal was to achieve quality within the constraints of realtime while creating something I feel really passionate about.

Polycount: 90,806
Tricount: 180,117
Texture Maps: 6 x 4096 texture set

Based off the concept of Petros Stefanidis
https://www.artstation.com/petros-stefanidis
https://www.instagram.com/petros_stefanidis/

Full realtime render with added post effects in Photoshop

Full realtime render with added post effects in Photoshop

Realtime/game ready render

Realtime/game ready render

Realtime/game ready render

Realtime/game ready render

Realtime/game ready render

Realtime/game ready render

Realtime/game ready render

Realtime/game ready render

Realtime/game ready render

Realtime/game ready render

Realtime/game ready render

Realtime/game ready render

Realtime/game ready render

Realtime/game ready render

Realtime/game ready render

Realtime/game ready render

Head Turnaround

Head Turnaround Wireframe

Realtime/game ready render

Realtime/game ready render

Realtime/game ready render

Realtime/game ready render

Realtime/game ready render with wireframe

Realtime/game ready render with wireframe

Realtime/game ready turn around render

Realtime/game ready turn around render