I fell in love with the concept from the amazing "Chanin Suasungnern" for the Switch Hero.
https://www.artstation.com/artwork/8lYRqR
After discussing with Chanin I started working on a realtime version that could be placed in the Overwatch universe and the goal of this project was to achieve an Blizzard level of quality. Overall I am really happy with the result and I took some design choices to add more detail into the character to achieve a more interesting composition. You can see that in the hexagon patterns across his entire body.
Tricount: 24,166
Texture Maps: 1 x 4096 texture set
Rigged and posed using 3DS Max
Rendered in realtime using Marmoset Toolbag
SwitchHero_Turntable_1
SwitchHero_Turntable_2
Realtime Viewer
Realtime Viewer