The goal was to set out and create a realtime version of "Avengers End Game" spider man with the strict rule of looking at accuracy.
This project was an amazing learning experience on how to approach texturing effects to give more depth to the character.
Tricount: 72,420
Texture Maps: 2x4096 texture sets & 1x1024 texture set
Rigged and posed using 3DS Max
Rendered in realtime using Marmoset Toolbag
Spiderman