Final layout of my package.
I created this package for anyone to dive in and start creating AAA quality environments, I will also be developing more kits as I find the time. So far this has been a blast and I loved the process of finding reference, sculpting, baking and texturing. Today I finally created the LOD system for this so it has better optimization through out any environment.
Each asset is also hooked up with 4096x4096 texture sets using the standard PBR/MetallicSmoothness workflow.
I have been having a great time diving into more realistic work and creating such an iconic character. I decided to avoid using hair cards for the eyebrows because of the make up causing the hair to stick closely to his skin because of the adhesive nature of the face paint.
I also plan on doing another skin pass to break up any symmetry and create more realistic pore detail and wrinkle detail across his face.