Sneak Peek at my latest realtime project.

General / 05 June 2020



Happy New Year!

General / 07 January 2020

Happy New Year everyone!


  

Cliffs and Rocks

General / 16 December 2019

Final layout of my package.

I created this package for anyone to dive in and start creating AAA quality environments, I will also be developing more kits as I find the time. So far this has been a blast and I loved the process of finding reference, sculpting, baking and texturing. Today I finally created the LOD system for this so it has better optimization through out any environment.

Each asset is also hooked up with 4096x4096 texture sets using the standard PBR/MetallicSmoothness workflow. 


Cliffs composed in Unity

General / 12 December 2019

The process for making these cliffs was really fun and im starting to work out a good workflow to get results much quicker and accurate to real world examples of cliffs.

Rendered in Unity


Cliffs, adding more to the rock kit

General / 12 December 2019

Final Cliffs baked from the sculpt I posted the other day, I was able to cut that large sculpt into a modular 6 pieces that allow for more options and less performance overhead compared to having one large cliff asset.



Stones.

Making Of / 10 December 2019

Diving back into creating environmental assets and approaching the plan to start selling AAA quality asset packs. Here is a group of stone assets that I slapped together to create this formation. Rendered in Unity


Wrapped up production work on Joker

Work In Progress / 14 November 2019

I wrapped up the production work on this guy and will post the final renders and turnarounds later today. Overall this was a really enjoyable project to try and create such an iconic character.


Update on the Joker

Work In Progress / 14 November 2019

I have been having a great time diving into more realistic work and creating such an iconic character. I decided to avoid using hair cards for the eyebrows because of the make up causing the hair to stick closely to his skin because of the adhesive nature of the face paint.

I also plan on doing another skin pass to break up any symmetry and create more realistic pore detail and wrinkle detail across his face.

   

You don't listen do you?

Work In Progress / 10 November 2019

My next project is coming along nicely, still a ton of work to do on him.


Pennywise lunch time speed sculpt

General / 01 October 2019

Lunch time practice session